AI Insights · Timothy · July 2024
Top 5 Zombie Games on Android in South Africa Q2 2024
Explore the performance of the top 5 zombie games on the Android platform in South Africa for Q2 2024, based on data from Sensor Tower.
In Q2 2024, the top 5 zombie games on the Android platform in South Africa demonstrated varied performance in terms of downloads, revenue, and active users. Here's a closer look at each game's metrics based on data from Sensor Tower.
Last War:Survival Game from First Fun saw a fluctuating trend in weekly revenue, peaking at around $11.6K in late April and ending the quarter with $11.4K in the final week of June. Weekly downloads decreased from 12.2K in early April to 1.8K by the end of June. Active users also saw a decline, starting at 23.3K in early April and dropping to 11.8K by the end of June.
State of Survival: Zombie War from FunPlus International AG experienced steady weekly revenue, hovering around $3.4K to $3.6K for most of April, but saw a dip to $2.3K in early June before climbing back to $3.2K by the end of the quarter. Weekly downloads decreased significantly from 1.7K at the start of April to 331 by the end of June. Active users showed a similar trend, with numbers peaking at 6.5K in early May and declining to 4.7K by the end of the quarter.
Puzzles & Survival by 37GAMES maintained a consistent weekly revenue around $2.4K to $3.5K throughout the quarter, peaking at $3.5K in late May. Weekly downloads saw a notable increase towards the end of April, reaching 1.7K, but later settled around 1.1K to 1.7K. Active users increased from 873 in early April to 1.7K by mid-June, before slightly dropping to 1.4K at the end of June.
Last Shelter: Survival from Long Tech Network Limited showed stable revenue, mostly around $2K to $2.8K, peaking at $2.9K in mid-May. Downloads were minimal, with only occasional spikes, such as 117 in late April. Active users fluctuated slightly but remained around 300 to 360 throughout the quarter.
Doomsday: Metal Warriors by IGG.COM had impressive weekly downloads, peaking at 13.9K in mid-April and ending the quarter at 13.5K. Weekly revenue also showed growth, reaching $2.5K in late May and closing at $2K in June. Active users consistently increased, starting at 44.5K in early April and reaching 60.8K by the end of June.
For more detailed insights and data on these games, visit Sensor Tower.